Past Work

Full Game Credits can be found on my MobyGames Profile

Trailer | Screenshots

PC/Mac/iOS

Role: Technical Designer

Awakening: The Dreamless Castle, Big Fish Games (2010)

I was the technical designer for Boomzap's first adventure genre. I worked closely with the lead designer, programmer, and artists to implement elements of the game. I stitched art, design, and tech together using game scripting. I also started the company's first central knowledge database, a wiki that documents technical knowledge, and more. This system eventually became essential to train new employees.

"Superb example of a hidden object/adventure game." - About.com

"Beautiful scenes. Delightful fairytale story." - Gamezebo

Trailer | Screenshots

PC/Mac/iOS

Role: Technical Designer

Death at Fairing Point: A Dana Knightstone Novel, Big Fish Games (2010)

The second adventure game I worked on peaked at #1 on BFG's PC charts. The game had a Collector's Edition due to being well received. As the Technical Designer of this game, I prototyped and scripted 100% of the game. I was also the lead designer of the Collector's Edition content that includes extra gameplay, including narrative, inventory puzzles, mini-games, events, & cutscenes.

"Easily exceeds expectations." - JayIsGames

"Especially enjoyable for gamers with a taste for romance." - Gamezebo

Trailer | Screenshots

PC/Mac/iOS/Android

Role: Lead Designer

Antique Road Trip: USA, Big Fish Games (2010)

The creation of this game started when the Creative Director came to me with a partial idea that needs to be shaped up into a game pitch. I've helped in writing the pitch, figuring out the core mechanics, finding the right elements to be placed into the demo and implemented the design. The pitch went through and I became the lead designer and producer for this hidden object/puzzle game. With a small team and tight schedule, I designed a good variety of gameplay based on reusing assets and reusing systems.

"A solid game. Easy to play in short-and-sweet bursts" - Gamezebo


Trailer | Screenshots

PC/Mac/iOS

Role: Lead Designer

Death under Tuscan Skies: A Dana Knightstone Novel (2011)

This was my first game as a lead designer and producer. I had little to no experience in writing a story heavy game prior this project so writing the story and narrative from scratch was a big challenge for me. There were a lot to juggle between writing, designing, game scripting, team management and mentoring junior designers. I learned a great deal from this project.

"What makes it stand out is the fact that it is packed front to back with a wide variety of games and puzzles ranging from easy to head-bangingly difficult." - JayIsGames

Trailer | Screenshots

PC/Mac/iOS

Role: Lead Designer

Death Upon An Austrian Sonata: A Dana Knightstone Novel (2012)

My second game as lead designer and producer. This game was awarded 1st runner-up in Best Story (Big Fish Games 2012) & Greatest Games of All Time (All About Casual Game). In this project I had the chance to flex my creative muscle, focusing on writing the story & narrative, design gameplay & puzzles to fit the theme as closely as possible.

"Another great addition offering up a gorgeous landscape to explore, excellently executed music and sound, and a wide range of puzzles and mysteries to solve." - Gamezebo

"Worth your recognition and favor" - JayIsGames

Trailer | Screenshots

PC/Mac/iOS

Role: Lead Designer

Death at Cape Porto: A Dana Knightstone Novel (2013)

My fourth and last Dana Knightstone game. Working on sequels pose a challenge in adding something new while keeping what people loved about the series. The main character Dana helps wandering souls solve mysteries of the past in the present but what if we up her supernatural powers by allowing her to "visit" the past? That was the question that led to the introduction of a new mechanic where Dana could revisit the past momentarily through photos.

"Very beautiful, very entertaining but unfortunately, very short." - AllAboutCasualGames.com

Trailer | Screenshots

PC/iOS

Role: Technical Designer

Antique Road Trip 3: American Dreamin' (2013)

This was my first entry to free-to-play games. Designing a free-to-play game is so different from a traditional game that it felt like I'm learning game design from zero again. This has got to be my biggest challenge yet - to entertain people so they will play rather than making people pay for entertainment. I worked closely with the lead designer to analyze game data, plan future updates, wrote quest design and game scripting.

"Highly enjoyable and visually appealing - most important of all, it is family-friendly!" -AllAboutCasualGames.com

Trailer | Screenshots

PC/iOS

Role: Technical Designer

Awakening Kingdoms (2013)

My second free-to-play game but also my very last game with Boomzap Entertainment. This game was awarded Best Free-to-Play Game for PC (All About Casual Game 2014) and was downloaded more than 17 Million Times, becoming Big Fish's Most Popular Franchise. There's no better way to exit than this. Thank you to the amazing people at Boomzap and all the players who supported our games.

"Aside from its fun artwork — is its sheer variety of gameplay." - Gamezebo

"A fantastic addition to the franchise, it offers a nice variation of gameplay accompanied by great visuals and challenging quests." - AllAboutCasualGames.com